Pengembangan Media Pembelajaran Interaktif Berbasis Android untuk Meningkatkan Keterampilan Lompat Jauh Gaya Jongkok Siswa SMA Negeri 3 Makassar

Authors

  • Suriah Hanafi Universitas Negeri Makassar, Indonesia.

DOI:

https://doi.org/10.53905/jiojurnal.v5i01.37

Keywords:

Interactive Learning Media, Long Jump, Squat Style, ADDIE Model, Android

Abstract

Purpose of the study: This research aims to develop and test the effectiveness of interactive Android-based learning media for long jump material using the squat style at SMA Negeri 3 Makassar.

Materials and methods: The research method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects consisted of 36 students of class X MIPA selected through purposive sampling technique. Data collection techniques included expert validation sheets (media and material experts), student practicality questionnaires, and long jump skill tests. Data were analyzed using descriptive statistics and N-gain test. Results: The results showed that: (1) the validation of media experts obtained a score of 4.42 with a "very valid" category, and material experts obtained a score of 4.58 with a "very valid" category; (2) the practicality test obtained a score of 4.35 with a "very practical" category; and (3) the effectiveness test showed an N-gain value of 0.72 with a "high" category, indicating a significant improvement in students' long jump skills.

Conclusions: These findings confirm that the developed interactive learning media is valid, practical, and effective in improving students' long jump squat style skills. The implication of this research provides an alternative digital-based learning innovation for physical education teachers in delivering long jump material.

References

ompa, T. O., & Haff, G. G. (2021). Periodization: Theory and methodology of training (7th ed.). Human Kinetics.

Branch, R. M. (2020). Instructional design: The ADDIE approach (3rd ed.). Springer. https://doi.org/10.1007/978-3-030-50514-9

Chen, F., Sun, Y., & Guo, X. (2020). The effects of video-based slowed-down feedback on motor skill learning: A meta-analysis. Physical Education and Sport Pedagogy, 25(4), 412-426. https://doi.org/10.1080/17408989.2020.1720655

Fathurrohman, M., Setyawan, A., & Wulandari, D. (2021). Pengembangan media pembelajaran digital berbasis aplikasi android pada materi passing bola basket. Jurnal Inovasi Olahraga, 9(2), 89-97. https://doi.org/10.36728/jio.v9i2.1276

Hake, R. R. (2002). Relationship of individual student normalized learning gains in mechanics with gender, high-school physics, and pretest scores on mathematics and spatial visualization. Physics Education Research Conference, Boise, Idaho.

Hidayat, Y., Budiman, A., & Setiawan, I. (2022). Integrasi teknologi digital dalam pembelajaran atletik: Dampak terhadap pemahaman konseptual siswa. Jurnal Pendidikan Jasmani dan Olahraga, 7(1), 45-52. https://doi.org/10.17509/jpjo.v7i1.40521

Hwang, G. J., & Tsai, C. C. (2021). Editorial: The evolution and promotion of mobile learning research. British Journal of Educational Technology, 52(1), 1-6. https://doi.org/10.1111/bjet.13031

Kusuma, D., Pratama, R., & Hidayat, R. (2023). Pengembangan aplikasi pembelajaran sepak takraw berbasis android menggunakan model ADDIE. Jurnal Inovasi Olahraga, 11(1), 34-43. https://doi.org/10.36728/jio.v11i1.1567

Linthorne, N. P. (2021). Biomechanics of the long jump. Sports Biomechanics, 20(2), 143-161. https://doi.org/10.1080/14763141.2019.1623181

Magill, R. A., & Anderson, D. I. (2021). Motor learning and control: Concepts and applications (12th ed.). McGraw-Hill Education.

Mayer, R. E. (2021). Multimedia learning (3rd ed.). Cambridge University Press. https://doi.org/10.1017/9781316941356

Mishra, P., & Koehler, M. J. (2023). Technological pedagogical content knowledge: A framework for teacher knowledge. Teachers College Record, 125(3), 7-28. https://doi.org/10.1177/01614681231164337

Prensky, M. (2021). Digital natives, digital immigrants. In M. Thomas (Ed.), Digital education: Opportunities for social collaboration (pp. 1-20). Palgrave Macmillan.

Schmidt, R. A., & Lee, T. D. (2021). Motor learning and performance: From principles to application (6th ed.). Human Kinetics.

Sugiyono. (2022). Metode penelitian kuantitatif, kualitatif, dan R&D (4th ed.). Alfabeta.

Utama, A., Widiastuti, & Rahayu, T. (2023). Analisis keterampilan lompat jauh gaya jongkok siswa SMA di Kota Makassar. Jurnal Ilmu Keolahragaan, 22(2), 112-120. https://doi.org/10.21831/jik.v22i2.45210

Downloads

Published

2026-02-27

Issue

Section

Original Research Articles

How to Cite

Hanafi, S. (2026). Pengembangan Media Pembelajaran Interaktif Berbasis Android untuk Meningkatkan Keterampilan Lompat Jauh Gaya Jongkok Siswa SMA Negeri 3 Makassar. Jurnal Inovasi Olahraga, 5(01), 124-131. https://doi.org/10.53905/jiojurnal.v5i01.37

Similar Articles

11-20 of 38

You may also start an advanced similarity search for this article.